How to configure the capsule and the mesh to be able to pass through it?

I want to be able to go through the capsule and mesh of the pawn when it’s in ragdoll mode because when another pawn collides with it undesirable things happen. (Watch video).

I managed to get through the capsule with the pawn using the following configuration but the projectiles keep colliding with it.

CapsuleCollisionConfig

However, the character’s mesh also keeps colliding with another pawn’s capsule.
This causes the camera to stop working. And also I see the RagDoll in two different locations at the same time. So I want to set it up so that nothing can touch the ragdoll for a few seconds before respawning it.

I would like it to be like a ghost. That everything can pass through it.
I’ve tried a thousand different things but I haven’t managed to do it yet.

Does anyone know how I should configure it?

Thank you very much!!

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Ok, I got it. :slight_smile:

if you have the same problem do this…
1º-Create a object channel (Engine-Collision)

2-Create some functions to Confugure Collision Response(Alive And Dead)
2-ConfugureCollisionResponseFunctions(AliveAndDead)

-Configure Physical Animations:

Use it wherever you need.


If you know of an easier way to do this I’d like to know how. Please post it here.

Thank you so much!!


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