The render target Texture will receive what the camera sees and will be applied in all the extent of the texture (UV from 0 to 1) so if the proportion of the texture should be the same of your scene. if your scene is 2 x 3 then the proportion of your render target soulg be 2x3 so the texture dont look stretched . but in the case of a 2x3 ratio, make the texture 150x450 or 1500x4500 just improves the resolution and so the quality.
Is important the orientation of the camera because you can have the camera rotated 90 degrees and the projected picture will be applied in the wrong direction in the canvas (will be rotated and put the image 90 rotated…so you will see the image with bad proportion. will see the short axis in the long and vice versa).
I suggest you just place a regular camera in the scene so you can evaluate what you expect to see and also put a plane in the scene showing what is the camera capturing and viewing so you can be sure you have things in the right way)
Ok, i will.
Thank you so much for your help!!
And thank you so much for edit that video!! Really very very appreciated!!
And i love that music (psy-house i think)… One der Full!!