How to configure rotation limit in Unreal Engine? [Mocap][Rigging][MetaHuman]

Hi Unreal Engine developer community,

We faced some issue while shooting motion capture with the meta human based character for our production and our rigger concluded it is because the character’s elobow has all 3 axises of degrees.

Elbow rotation needs to be limited only one axis and have rotation limit not full 0-360 degrees rotation but like from 30 up to 180 degrees.

Does someone have any idea if there is any functiom or method in Unreal Engine to limit rotation like “Degrees of Freedom” in motion builder or “Limit Information” in Maya?

“Degrees of Freedom”
https://help.autodesk.com/view/MOBPRO/2023/ENU/?guid=GUID-C4AFB977-DC92-40F7-9B7D-695999DA96DA

“Limit Information”
https://help.autodesk.com/view/MAYACRE/ENU/?guid=GUID-67A58D31-4722-4769-B3E6-1A35B5B53BED
https://help.autodesk.com/view/MAYACRE/ENU/?guid=GUID-145E46A2-A770-4BD5-8381-9AE91C687E57

Hi, im also facing this issue, may i know how you fixed it? Thanks