Does anyone know how to configure MSVS solution file generated by Unreal Engine not to use PCH?
In the project property of Visual Studio, there is no “C/C++” section that I can configure about Precompiled header. “Use/Not Use/Create”.
I would appreciate it if anyone know how to configure build not to use PCH.
Thanks.
PCH files are controlled via UnrealBuildTool Modules that require a PCH file control this using the ‘PCHUsage’ in the module’s .Build.cs file.