How to configure MSVS solution file generated by UE not to use PCH?

Does anyone know how to configure MSVS solution file generated by Unreal Engine not to use PCH?
In the project property of Visual Studio, there is no “C/C++” section that I can configure about Precompiled header. “Use/Not Use/Create”.
I would appreciate it if anyone know how to configure build not to use PCH.
Thanks.

PCH files are controlled via UnrealBuildTool Modules that require a PCH file control this using the ‘PCHUsage’ in the module’s .Build.cs file.