How to configure collisions?

Hello,

This is my first post and I hope it’s the right place to ask.

I am trying to mod Stellar Blade, particularly mod one of the existing outfits, and everything seems to be OK besides one small issue. The outfit I am trying to alter are has a skirt, and currently hands hands clip thought that skirt.

I am a rather noob when it comes to Physics, but I have watched a few tutorials and understand we can create a Physic asset attached to a Skeletal Mesh and add a number of shapes, which correspond to some collision constraints, so that part of the mesh do not touch one another.

This is what I tried to do. I imported the full model to UE4, duplicated an existing Physic asset, and started to configure collisions. So, there are no collisions around the skirt, therefore I added one close to a hand, which already has a collision.

I checked it Collisions are enabled in Details, cooked the files in Data Asset, and run the game. Unfortunately, the new capsule are not recognised.

What do think I am missing? I would be grateful for any suggestions. Thanks