How to configure cluster collision to be representative of sub node / bone collision

Heya [mention removed]​ ,

I can’t use our actual project due to confidentiality (and I wouldn’t want to prevent this being mirrored to the forums).

I’ve created a new example project using a branch of the UnrealEngine Github repository, up to date with “5.6.0 release - 803688920e030c9a86c3659ac986030fba963833

I have followed the same steps that I detailed in the original post.

I’m not sure why the Geometry Collection only spawns in after the Field System acts upon it but, regardless, it exhibits the same situation/behaviour.

Cheers,

Josh.