I’m trying to turn a projectile into a homing projectile at runtime in a function.
What parameters need to be filled in order for an actor with a Projectile component to home in on a target?
I’ve done the following:
- Assign a default non-zero homing acceleration magnitude.
- Set “Is Homing Project” to true at run-time.
- Assign a homing target at run-time.
I tried reading another question from the answer hub, but I don’t think I’m missing anything from it.
Any help or suggestions would be greatly appreciated!