How to configure a homing projectile?

I’m trying to turn a projectile into a homing projectile at runtime in a function.

What parameters need to be filled in order for an actor with a Projectile component to home in on a target?

I’ve done the following:

  1. Assign a default non-zero homing acceleration magnitude.
  2. Set “Is Homing Project” to true at run-time.
  3. Assign a homing target at run-time.

I tried reading another question from the answer hub, but I don’t think I’m missing anything from it.

Any help or suggestions would be greatly appreciated!

It turns out that there wasn’t a problem at all! Its existing velocity was simply too great to overcome, so I reset the velocity back to 0,0,0 before setting “Is Homing Projectile” to true and then it propelled itself to its target as it would normally.

thanks, i was fighting with this for a while