How to compile UnrealCode using CommandLine RunUAT.exe, Android platform?

I am trying to compile UnrealCode using command line:

RunUAT.bat BuildGraph -target=“Make Installed Build Win64” -script=Engine/Build/InstalledEngineBuild.xml -set:WithLinuxAArch64=false -set:WithWin32=false -set:WithMac=false -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithSwitch=false -set:WithLumin=false -set:WithDDC=false -set:WithHololens=false

Things seems to work, until I get this:
ERROR: GetBuildPlatform: No BuildPlatform found for Android

  • where is the documentation to use RunUAT.bat ? I might want to compile only 1 platform at a time in jenkins.
  • how do I get around that error ?