I am trying to compile UnrealCode using command line:
RunUAT.bat BuildGraph -target=“Make Installed Build Win64” -script=Engine/Build/InstalledEngineBuild.xml -set:WithLinuxAArch64=false -set:WithWin32=false -set:WithMac=false -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithSwitch=false -set:WithLumin=false -set:WithDDC=false -set:WithHololens=false
Things seems to work, until I get this:
ERROR: GetBuildPlatform: No BuildPlatform found for Android
- where is the documentation to use RunUAT.bat ? I might want to compile only 1 platform at a time in jenkins.
- how do I get around that error ?