i really want to compile my games to linux, but i think i’m to dumb to configure the crosscompiler, there’s some tutorials about how doing it but i can’t follow it, if someone did it before and can help me with a “step by step compiling to linux on UE4 for dummies” i would be gratefull,
let’s start, on this page: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
“You need to download the pre-built toolchain first”
where can i find this “pre-built toolchain”?
then it says:
“Copy BuildCrossToolchain.sh together with linux-host.config and win64-host.config to a Linux machine running reasonably recent distro. Make sure that the following pre-requisites are installed”
I believe i’ve configurated the “linux machine” already, i was kinda desperate to build the crosscompiler so i’ve downloaded and installed:“cygwin64”,“mingw”,“msys”,“gcc”, and “sysgcc” all i know is that gcc is the default c and c++ compiler on linux, i don’t know anything about the rest, but i think one of these is the linux machine,
i’ve installed llvm and clang as it suggests but i have no idea what "Use cmake to generate project files and then build Release (or MinSizeRel) x64 configuration of “install” (or INSTALL, if you are using Visual Studio) target"means
then last, there’s this tutorial (when you click on ‘compile to linux’ inside unreal):
i’m ok with the “environment variable” part, but then it asks to “regenerate UE4 project files (using GenerateProjectFiles.bat)” and i have no idea where i would find this “GenerateProjectFiles.bat”
i really hope someone helps me, sorry if i’m being “too dumb” but i really can’t understand the tutorials.