1>------ Build started: Project: MyProject, Configuration: Android_Development_Editor Win32 ------
1> Android is not a supported platform for MyProjectEditor. Valid platforms are Win64, Mac, Linux.
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
I have installed NVIDIA NSight plugin. Solution Configurations is set to DebugGame Editor, Solution platforms is set to Android. I am runing the default first person shooter c++ project with no additional added code.
Here is what I did to compile android version from Visual Studio with AndroidWorks installed. Start the editor and make sure Android is a selected target platform in project settings. Then close the editor and in windows explorer right click on the project’s *.uproject file and select “Generate Visual Studio Project Files”.
After that start visual studio with Shipping and Tegra-Android platform should compile. With the binary version of UE4 it seems selecting Development or Shipping works but Development Editor does not work.