Lets get straight to the point.
I’ve recently finished a project which contains tons and tons of actor sequences and such.
I can package a shipping build for distribution (Windows 64-bit) without any inconvenience.
However, whenever I try to compile it to Windows 32-bit, it just wont allow me.
Reason being is the Actor Sequence Editor Plugin seems to only support 64-bit packaging.
Tested it in various projects. Tested it in various versions of the engine.
The project was made in 4.15 without any trouble.
I just want to be able to compile to 32-bit! Is there any workaround?
PS: I dont know if this is the right place to post this kind of issue, so be free to move it wherever it belongs.
Thanks!