Following the description to copy an existing engine plugin:
- I copied the BlankPlugin and renamed all strings and filenames from BlankPlugin to MyPlugin.
- Then deleted binaries and intermediate files.
- Copied the MyPlugin folder containing Sources and Resources and the MyPlugin.uplugin file into the XCode project under UE4-Engine-Plugins.
In order to compile the plugin, I would need a target, but none of the stock plugins has one. So Im struggling here, wondering how to compile it.
Anybody knows the hidden magic? Thank You.