So the questions are:
-What Libraries must be included?
-Can be it edited with Visual Studio?
-What type of project should be created?
-Is there any PATH given to the linker and/or compiler? How to do it?
-Once it is compiled, how to integrate it into Unreal?
I know, a lot of newbie questions!!
Perhaps a complete step-by-step example would be of great help!!
So I want to open my project and still not use C++, but the project won’t open because it doesn’t recognize the version. He asks me to rebuild it.
I choose the option “YES” and it does not work.
Now I’m locked in a dead end.
Luckily I have a backup of my project. I can fix everything without losing my progress. I just had to replace the “Content” folder of my latest version in the previous version.
But all this was a very bad experience!!
That’s why I want to ask the people of Unreal to please make manuals or tutorials to be able to do this kind of thing safely.
I have come close to losing entire months of work.
I was very lucky to have made a backup beforehand.