I have dynamic material and trying to check if it came from a material, but I can’t find a way to do it. Can someone help?
Already tried that and weirdly it doesn’t work, even checked that I am comparing the right materials in Debug, and because I am using instances like in your example even if it did work it be bad as I need to get MyMaterial_Instance from this and not MyMaterial as there can be other meshes that use MyMaterial_Instance2 or other material from the same parent.
Out of interest, why are you comparing these?
I am using Static Instance Meshes as walls for my ship and the fastest way to check if one block is one type is to check its material(or at least it what I thought), now that I think about it looks like I got tunneled visioned as I can just create a dictionary and find the needed Static Instance Mesh with an enum, so I guess my problem is solved thanks.
How are you doing btw? Wasn’t here for a long time I see that you are still helpful as ever.
Better idea. When I first started out, I was comparing materials to see if puzzles had been solved. Turned out a much easier way, was to compare intergers
How are you doing btw? Wasn’t here for a long time I see that you are still helpful as ever.
Thanks Doing ok. Working on the second game, but it’s gonna take a lot longer than the first…