The problem will be they wonât be exactly equal. The growing array might have significantly more entries than chosen numbers. also, the order in which they appear will be very jumbled.
Would that matter?
Also thank you for an unbelievably fast reply, lol. I didnât even get the image uploaded in time Xd
All the entries are added uniquely from a data table, So although the order is randomly entered into the array depending on how you unlock stuff., there shouldnât be any repetitions in the array.
âCheck Arrayâ requires this to pass, (Red,Blue,Green)
âGrowing Arrayâ filling up depending on unlocks (Brown,Red,Blue,Purple,Yellow,Green,etc)
Once the Growing array collects all the colours it needs to pass the check array it triggers.
Hopefully It makes sense. I cant find anything online for bingo tutorials or multi check arrays type things.
Wow, Iâve 100% Got some reading to do, lol. Thatâs Fascinating, thank you.
Iâve been messing around with sets, which seems to be what Iâm after. I can get it to trigger every time as long as they are ordered correctly inside the sets.
I created a forced environment to test it.
As soon as I shuffle or randomize the growing set. It comes back false, claiming the final entry doesnât exist, even though absolutely nothing has changed other than shuffling the order.
It worked flawlessly and isnât throwing any weirdness, Classic Life stuff, I had to dip to a job immediately as it started working xD, Always the way.
Thank you again for not only solving the issue but teaching me some new things and leaving me with research to do on my own to further understand unreal.
Itâs incredibly generous, Hopefully I make something youâd want to play in the future