You can IsA() on the FHitResult::GetActor() or FHitResult.GetComponent().
if(traceComponent->IsA(UStaticMeshComponent::StaticClass())
{
// do something
}
You can IsA() on the FHitResult::GetActor() or FHitResult.GetComponent().
if(traceComponent->IsA(UStaticMeshComponent::StaticClass())
{
// do something
}