Hi guys,
I was having a problem and I figured out that it could be solved by communicating between the blueprint and UMG, but how can one do so?
If Event Dispatcher is a way, the I have absolutely no idea how to use it so some direction would be really helpful. Any other way would also be very helpful!
your widget blueprint can expose variables on spawn.
Simply save your blueprint as a reference there.
The same works in the opposite: You can save your widget within your blueprint as a reference.