How to communicate between player and widget blueprints?

I need to start an animation in a widget when I press a key, but only when certain conditions met (variables in player BP etc.). I tried to do this with an interface, but it doesn’t work at all.

Is there any fix or workaround, like playing animation from player BP?

Hey @Flamey_8309!

What about converting the animation into a montage and using “PlayMontage” instead of “Play Animation Forward”? Usually from the char BP side it’s going to be a montage.

Let us know how it goes and if that works out!