I’m trying to learn how to make a character ( with a skeletal mesh ) to function as a melee enemy, so i want that at the moment it get close enough to the player it changes animation to attack animation .
I check the distance within the character blueprint and when the enemy close enough i want it to change a bool variable which is in the animblueprint of the same enemy .
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html
I’v tried to follow this guide but i didn’t work for me…
This is kinda funny that i cant find how to communicate between two blueprints that are on the same character .
Just for you to be sure, I’v chosed the AnimBluePrint asset from the content browser in the character blueprint details, otherwise it would’t play the default animation from it .
Why cant i just add something within the character’s blueprint graph editor that connects me to the animblueprint that seats on the same character ?!