I have a mesh I exported from Blender with UCX collision hulls (green) and then I also exported mesh to be used as collision mesh (purple?). Then I set Collision Complexity to Use Simple and Complex, which per Epic’s docs should work:
However, in-game I only get UCX collisions working:
So at this point it’s either UCX or mesh collisions, not both.
I know it’s a weird edge case, but I need it to work for my case. Is it possible at all for such setup to work? I am on UE 5.3.2