How to combine UCX and mesh collisions inside same render mesh ?


I have a mesh I exported from Blender with UCX collision hulls (green) and then I also exported mesh to be used as collision mesh (purple?). Then I set Collision Complexity to Use Simple and Complex, which per Epic’s docs should work:

However, in-game I only get UCX collisions working:
image

So at this point it’s either UCX or mesh collisions, not both.

I know it’s a weird edge case, but I need it to work for my case. Is it possible at all for such setup to work? I am on UE 5.3.2