to prepare my scene i’m actualy making a master material from which i want to generate material instances to get a better performance and to get a better workflow. It’s working good for the normal parameters like base color etc. But now i got a problem. I made some nodes to control the u and v offset but i also want to have an option to use a bump offset (or maybe a tesselation later on). I don’t know how to combine these two that both work. To get this exactly please look at the image below:
You would just plug result of your TexCoord, multiplied by U and V tiling into UVs of your Height texture, and also in Coordinate slot on BumpbOffset. Then plug in output from BumpOffset to your BaseColor, Masks and Normal Texture.
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