How to combine texture coordinate and bump offset (master material)

Hi there,

to prepare my scene i’m actualy making a master material from which i want to generate material instances to get a better performance and to get a better workflow. It’s working good for the normal parameters like base color etc. But now i got a problem. I made some nodes to control the u and v offset but i also want to have an option to use a bump offset (or maybe a tesselation later on). I don’t know how to combine these two that both work. To get this exactly please look at the image below:

Thank you for the incoming help :slight_smile:

You would just plug result of your TexCoord, multiplied by U and V tiling into UVs of your Height texture, and also in Coordinate slot on BumpbOffset. Then plug in output from BumpOffset to your BaseColor, Masks and Normal Texture.

Deathrey, your post helped me a lot, many thanks!

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Thanks, @Deathrey! This helped me as well!