Hi, I’m looking for a way to combine the red and green channels of two separate normal maps?
With my current shader I am only packing the red and green channels for normals and then using a custom function to generate the blue channel. The problem I’m running into is figuring out how to combine the red and green channels of two normal maps together. I want to be able to run the blue channel creation function at the end instead of having to do it for each map before combining.