I have a question I couldn’t find an answer to, but probably I am just searching for the wrong keywords given that I am pretty new to UMG.
I have layed out my “static” UI in one UMG blueprint, looks fine. I am adding it to my level with C++ (cannot remember the exact way how I implemented it at the moment, but thats not so important).
I am now in progress of creating a dialog system that should spawn a Dialog message when a certain event happens in game. Now, I would like to lay out the Dialog message in a seperate UMG Blueprint, and then load the blueprint, populate the fields, and add it to the existing UI with C++.
Is it possible to load multiple UMG Blueprints in the same game? How can I add it in C++? Is there some example I missed?