How to combine metahuman and ML deformer

Hello everyone, I am very interested in knowing how to combine MetaHuman and ML Deformer to create more realistic character movements. Has anyone tried this? Since the head and body of MetaHuman are separate, I would like to know how to make their integration more seamless.

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The masking option in the MLD asset might be the clue I think.

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At the moment you would indeed have to use this mask as @AMISUCK mentioned. In 5.4 or 5.5 you can also use vertex attributes instead of vertex color. And you can paint the mask directly in the ML Deformer viewport in 5.5 as well.

I think now they have a tutorial using metahuman. How to Use the Machine Learning Deformer in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community