How to combine an animation montage with an aim offset?

I’m making a shooter and have an animation offset in place so that when the player looks up, you see his character aiming up. I built it with animations from the free Animation Starter Pack, and it works great.

When the character shoots, I play an animation montage for the fire animation. Unfortunately, when looking up, if the player shoots, the upper body of the character snaps back down to the position of the upper body in the montage and it snaps back up when the montage is over since the player’s still looking up.

My question is, how can I make my montage additive so that it’s applied after the animation offset is accounted for?

I can’t find any resources on how to do this specifically

@brno32 I suspect there should be some blending within the anim bp. The following video seems like a reasonable place to start.

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Applying the aim offset after the slots are added to the pose, like it’s done in the video, seems to do the trick. Thank you