Hey guys,
I’m currently working on the foundation of a game prototype. In perspective, there should be an extended playtesting phase, which should also take place remotely.
My goal is:
During a remote session of the playtesters I receive data, which I can read out and evaluate (connection only in one direction). There should be no extra effort for the tester to send me this data.
My question:
Where do I start? I have read several articles about Dedicated Server, Listen Server, HTTP-Connections and Mail-Plugins. I have no experience with network and C++ programming. For example, with the dedicated server approach, I feel that it is overkill for what I have in mind. But I am also willing to take the challenge and work my way into complex topics.
In this post, I’m not so much looking for an exact guide, but more of an initial approach. Do you guys have any experience with collecting playtesting data? Do you know of any tutorials or resources that could help me get started on this topic (specifically on networking and server connectivity)?
Thanks in advance