How to collaborate on DataLayers?

Hi!
I’m working with a 10 people team on an unreal project where most of our quests are based on the DataLayers system implemented in 5.0
We have several quest designers and they have many conflicts with each other because both edit DataLayers, but it seems that DataLayers are all saved in one external actor in the level.

This leads to conflicts on Git with this external actor, and as long as it’s a binary file it’s not mergeable, which leads to one of our designer having to make the changes again. This is very time consuming and has a serious impact on our production workflow.

I guess we’re not the only ones colliding with this problem and I would be glad to hear about your workarounds if you have some.

Thanks,
Adrien Lucas

It seems like I just have to do the conversion to the new DataLayers asset system.

After some tests it looks like my team members still have conflicts on the WorldDatalayer-1 actor. What is the way we are supposed to deal with it for big teams? This is completely breaking the feature.