how to close a widget to run a level sequence?

Hey all,

So I have a program made up mainly of widgets and I want sequences to play when certain episodes are selected. For some reason the sequence plays underneath my main widget (Which is launched on play in W_Gamemode).

How can I have the sequence play above the map widget and then return back to the map?

Thanks!

This is likely a problem with ZOrder. This determines which widgets are on top of eachother

Take this next part with a grain of salt since I’ve never used a movie scene sequence player, but do you not need to add that to the viewport and have it set to a size greater than 0?

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Hi, I think I know a solution. If you click your level sequence from the editor (select it in the outliner) and look inside the details panel. If you scroll down and find the Cinematic section you will have the option to hide your HUD.

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Thanks! Changing it to a HUD (Rather than creating & viewing a widget) and setting up each level worldsettings to read it accordingly did the trick!