How to click and drag actors with mouse?

Hey @,

There is a bool in the Set Game and UI input blueprint node, shown here.
image
If that is left true, it doesn’t actually just set the cursor hidden - it also locks it in place.

If using C++, we would be looking for the line:

bool bHideCursorDuringCapture = true

In regards to your current system, detailed below,

I’m using this system for dragging and dropping, but instead of dropping the widget at a new location, I’m destroying the widget when the drop operation ends

Can you share any more details about this specific implementation?

Lastly, I really appreciate you taking the time to help me out!

My pleasure! I look forward to hearing from you again!

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