How to clamp the Add Controller Yaw Input Blueprint

Hey!
I am creating a 3d game in a 2d sidescroller like perspective and right now i have my mouse controlling where the character is looking at. I want to be able to clamp it so the character can only rotate so far. Here is my blueprint code

The Player Controller is very good friends with the Camera Manager:

image

This can be set from blueprints, too. Useful if you have a separate head / torso setup.

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