Hey!
I am creating a 3d game in a 2d sidescroller like perspective and right now i have my mouse controlling where the character is looking at. I want to be able to clamp it so the character can only rotate so far. Here is my blueprint code
The Player Controller is very good friends with the Camera Manager:
This can be set from blueprints, too. Useful if you have a separate head / torso setup.
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