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How to choose from multiple player pawns (player models) in scene?

I need to let the user choose from multiple avatars at the start of an architectural scene. All are based on same skeleton and animations but how do I efficiently create multiple pawns sharing everything but the meshes? Or how to use single player pawn but exchange meshes?

Put the skeletal meshes in a BlueprintReadOnly array. When the correct button is pressed on your avatar menu, set the pawn’s Mesh property to the desired array value.

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Sadly the client now understands that male and FEMALE avatars are necessary and of cause the females look strange with the male skeleton/animations. So I need extra skeleton and animations for them. The swap skeletal mesh trick don’t work anymore.