I need to let the user choose from multiple avatars at the start of an architectural scene. All are based on same skeleton and animations but how do I efficiently create multiple pawns sharing everything but the meshes? Or how to use single player pawn but exchange meshes?
Put the skeletal meshes in a BlueprintReadOnly array. When the correct button is pressed on your avatar menu, set the pawn’s Mesh property to the desired array value.
Sadly the client now understands that male and FEMALE avatars are necessary and of cause the females look strange with the male skeleton/animations. So I need extra skeleton and animations for them. The swap skeletal mesh trick don’t work anymore.