Is there a way to select a heightmap from a library of like 100 different heightmaps(I’ve got these together already) as the game loads? I’m only needing a 1kmx1km heightmap loaded at runtime but I’d like it to be “mostly” different each time it’s loaded.
Think Helldivers2 or Starfield(no comments) for example. It’s not always the same maps. Once the heightmap has been selected, I’ll be running pcg elements to make it way more unrecognizable, so in theory… I’ll have a procedurally loaded level that I can reuse and reuse and reuse and it’ll be different feeling every time… Just like helldiver’s. Any thoughts?