Hello, I am trying to figure out how could I safely despawn my AI when the current level its on has been unloaded. I was thinking of Line Tracing the floor and checking which Sub level does the floor belongs to and feed the data back to the AI. I tried “GetCurrentLevel()” but it only returned my Persistent Level
actor->GetLevel()
Oh wow, Should’ve seen that coming. Lmao. I will try that out.
I tried using Actor->GetLevel() apparently it still returns my Persistent Level. I already doubled check if my actors that were placed on the scene were in the sub-level not on the persistent.
Edit:
I was using GetLevel()->GetName() for checking. I tried using GetPathName() did the trick. Thank you!
1 Like