Hi guys, I 'm struggling in finding the right way to check which map is a specific actor.
Basically, whenever an actor is hit I need to know which levelmap contains that actor, because I have to pass the name of that map to a dispatcher
I cannot use GetLevel because it returns me the PersistentLevel.
Adding a string variable for each spawned actor which contains the levelmap name?
suggests using GetLevel()->GetOuter()->GetName();
( GetOuter() is all you really need)
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Thank you