Having apex assets, I wish for their use to pose as conditions for some of my morphs (for example I want the hat to remove the ears, but I don’t want for the hair to remove the ears! and the hair and hat use the same slot, depending on which one is equipped. The path to this is I imagine would be:
- check if anything is equipped in a apex material slot with a “Is selection using cloth” (this works proper)
- if yes check what exactly is equipped there (oh o, how do I do this?) <<<<<<-Core issue…
- apply conditioned variables to morphs (but the step above!?)
Basically all I need is a way to get the name of an apex asset currently equipped in a particular slot. It is no problem checking whether Anything is equipped in that particular slot, but I wasn’t able to get the exact name or ID of the equipped asset to make any kind of distinction.
So I was thinking to compare strings, or names, but could only find a way to get the entire list of apex assets, not an ID of one equipped in a particular slot.
If there is no way to make such a check, does this mean I will have to provide the conditioned functionality with each individually equipped cloth asset “in the same line of code?” because I kinda wanted to use the “starts with” string comparisons to ease my way into a more automated clothing asset creation.