Example:
- I’ve started a project using the basic First Person Shooter blueprint.
- There are a few meshes on the level - various grey shapes that make out the ‘terrain’ as well as blue boxes one can shoot at
- for example, : how to get complete class hierarchy of the blue boxes? Are they actors? Are they Actor->Pawns? Are they some Actor->CustomCubeClassWhatever? Are they even Actors?
There doesnt seem any blueprint associated with them. The outliner has them listed as ‘StaticMeshActor’ → and the documentation says that SMA is a type of Actor, but this is not reliable way of getting information, i want to be able to check it directly in either blueprints or the code for myself.
Think about this: If i open someone’s project and outliner will just give me ‘salkdhgfjashkjgfd’ in the type - because thats what someone called their custom class - i want to be able to what check what ‘salkdhgfjashkjgfd’ derives from - if anything.
In the perfect world in my head it would be sth like ‘right click on the object and from the context menu select ‘open header and implementation in C++’, 1st from the top’