The Event anyDamage node has a Damage Type output, I need to do a check for the type of incoming damage, well, for example: there is a normal attack, and there is an unblockable type of attack, and if the incoming damage type is unblockable, then the character block is ignored, I hope I explained it clearly
you could make a subclass of the damage type class and add an enum or some way to identify your specific types of attacks.
Or maybe use the float for damage amount as a way to ID things. For instance, you might say -1 = unblockable, 10 = normal attack, 20 = heavy attack, etc.