How to check in the Actor BP if this very actor is hit by the linetrace that was shot from the Player BP

Hey, I need some help with line tracing stuff.
The mechanic is: The player looks at an actor and that actor should receive that “I am watched / I was hit by linetrace” information and do something after that, for example dealing damge to the player.

So I need to know now how do I check if the actor was hit by a line trace that comes from the player.
If I use in the Actor BP the “Event ActorBeginOverlap” instead, besides the linetrace, the damage works.
Is there maybe a node that could work like “Event Actor was hit by line trace” or do I have to cast or do something else?

I can add images later if that helps. Thanks for any ideas how to face my problem! :smiley:

The best way, is when you trace to the actor, you send a blueprint interface message to the actor saying ‘you were hit’. Then it’s up to the actor to implement that interface.