Hey Guys, I’m working on a tile based strategy mobile game. I’ve created my entire grid with tiles as instanced static meshes. These are square tiles. I’m stuck at a point while spawning or creating new structures. I want the spawned actor to find a n empty set of grid tiles as a spawn location.
I’m doing the same genre. What I do is use the constructor to create the grid as instanced static mesh, I know all their positions. Then at begin play I will spawn equal amount of empty actors (with a sphere collision roughly the size of the unit that will be on it) and use that for collision detection, spawning etc. It’s important that these actors don’t have anything physical in them, only collision objects, or the game will become slow.
Spawning is not the issue…the issue I’m facing is the location where the object is spawned. And there are different units with different size. How can I place sphere colliders for these?