Hey Guys, I’m working on a tile based strategy mobile game. I’ve created my entire grid with tiles as instanced static meshes. These are square tiles. I’m stuck at a point while spawning or creating new structures. I want the spawned actor to find a n empty set of grid tiles as a spawn location.
I want something as shown in the video video @0.34
In this video you can see how everytime we spawn a building it finds an empty location. How can I achieve this?
Games like Clash of Clans have the same feature.
Any idea is much appreciated.