Hello,
is there any way to check if mouse cursor is over one of the visible widgets? OnMouseEnter and OnMouseLeave are insufficient because I do not want to iterate all widgets.
O?maybe you can use APlayerController::DeprojectMousePositionToWorld, get mouse position in world space, then raycast.
3D widget, or a screen space widget?
Screen space widget. Now I do this that way:
- FSlateApplication::Get() - to get current instance of application
- FSlateApplication:LocateWindowUnderMouse() - to get current window
- get all SWidget in window
- iterate through all widgets and check if SWidget::IsDirectlyHovered()
I do not know is it a best solution. Any better ideas?