I have to check an actor if it is visible on screen on not.
The tricky part is that what is on screen is not from the player pov, but a surveillance camera.
Basically, if a specific actor comes within the surveillance camera field that is projected into viewport, I want to activate an alarm.
Weeeeeeell, actually, the gameplay itself is on what is on the surveillance camera! (so there is not player actor involved)
But ok, I am going to check that