I’ve tried overlap. That only works on the edges of the shape. Is there an overlap by volume? I tried turning the static mesh into a volume but the shape is too complex to do that.
Basically I tried using overlap and that works until the object is deep inside the static mesh. Being inside triggers EndOverlap. I need it to endoverlap when it is no longer touching the shape the normals.
Is there a way to get the normals near the collision to determine when the actor is inside?