How to check if an actor is inside a staticmesh?

I’ve tried overlap. That only works on the edges of the shape. Is there an overlap by volume? I tried turning the static mesh into a volume but the shape is too complex to do that.

Basically I tried using overlap and that works until the object is deep inside the static mesh. Being inside triggers EndOverlap. I need it to endoverlap when it is no longer touching the shape the normals.
Is there a way to get the normals near the collision to determine when the actor is inside?

What happened to double sided geometry? It used to exist in unreal 4. Gone in unreal 5.

Create Dynamic Mesh pool. Done

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