Hi, the “Equal (Object)” function let us pass game actors as well as blueprints classes so they can be compared for flow control, however if used with a condition to see if an actor passed from an Overlaping event (Other) is from a certain blueprint class it apparently doesn’t work, it only works (as far as I know) when comparing two actors or two blueprint classes, but not an actor and a blueprint class.
So how canwe check if an blueprint actor’s class is equal to one blueprint class we set (like from a drop menu)?
Sorry to revamp this thread as answer was very helpful for me, but I am trying to understand why the Equal(class) node didnt worked for me. It should be the same if I set in some other blueprint parentclass as the one tested no?