Hi, the “Equal (Object)” function let us pass game actors as well as blueprints classes so they can be compared for flow control, however if used with a condition to see if an actor passed from an Overlaping event (Other) is from a certain blueprint class it apparently doesn’t work, it only works (as far as I know) when comparing two actors or two blueprint classes, but not an actor and a blueprint class.
So how canwe check if an blueprint actor’s class is equal to one blueprint class we set (like from a drop menu)?
You should be able to use Get Class on your Object and then plug that into a Class is Child of node:
Thanks for the response, “Class Is Child Of” is a very useful function. I’ve put it into practise and it works as expected.
In code it looks like this:
Sorry to revamp this thread as answer was very helpful for me, but I am trying to understand why the Equal(class) node didnt worked for me. It should be the same if I set in some other blueprint parentclass as the one tested no?
It working well - class way
I don’t know why tag not working. I can check tags on hit from bullet side, but I can’t check tags on hit body (tags from bullet). Projectiles.
What if YourClass is a blueprint class?
In class flags which you can get from UClass you can check CLASS_Native flag to see if class is native (in dll aka in C++)
You can also use the node Is A