Hello, I ran into a problem where I want to check if an actor has been spawned into the world or not. Currently I’m creating a gathering system and I want to make a it so that when the player gathers an herb it spawns back after some time (with a timer). The problem I am currently facing is that the herbs just keep spawning into each other and I tried to check for the collision with “get overlapping actors”, but it doesn’t work, they just don’t spawn in. Any help would be appreciated.
Why not make it so that the herb is just hidden for an amount of time. No problems with collision and spawning then…
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You can just set the herb to hidden instead destroyed after being gathered.
Yeah, sure didn’t even think about that. I will try that right now!
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