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How to check if actor overlapping trigger volume with right tag?

Hello, I’m making a small level where you have to trow bones over the abyss in coffin to open doors. So, if player throw bone not in coffin, bone has to respawn at the same place as it was at the start of the game and as you can see on the screen, there are 4 trigger volumes that respawning bones and one, which in the coffin, is trigger that opens doors. The problem I don’t know how to check if actor (bones) overlapping the right volumes.