I want the capsule of the NPC actor to detect overlap with the player character’s sphere. I tried this setup, but it doesn’t work; at no point does the character enter the “Not Moving” state, but it does stop moving when it collides with the sphere, though the movement animation never stops playing until the NPC’s capsule collider is colliding with the player’s collider capsule, but it should be player’s overlap circle to do this instead. I’m using AI Perception too, so I don’t know if it’s because of that that I can’t get this to work properly.
Can a collision object not also detect overlapping? Just one of the two?