Hi, I want to spawn an actor in a random position in the navmesh. I generate a random point, but I want that the point generated is outside certain colliders. In the spawn actor function theres a boolean ‘Spawn even if colliding’, but its not working. Also, I don’t know how get if the actor has not been created. So, my idea now is to get the point generated, check if it is inside those colliders, then: A. If it is inside, generate another point. B. If it is not inside, create the actor there. But I don’t know how to check if a point is inside a collider component.
Thanks in advance.