How to check if a physic's asset is disabled?

Hello everyone,

I want to have a specific physic’s asset for combat and then set it to null since I don’t need it outside combat, so I am triggering an event before combat to add the physic’s asset I want to the skeletal mesh component of the characters then after the combat finishes I am setting it to null (using SetPhysicsAsset function from USkeletameshcomponent).

I can see that the physic’s asset is indeed set to null and the debug collision view shows that the rigidbodies are turned off but is there a way to be actually sure that no extra physics calculations are still running on that skeletal mesh component? I tried using the profiler but I was a bit lost.

Thanks for your help in advance!