how to check if a physics actor has got stuck inside a collision.

i noticed that even when i set sub frame calculations to 255 on both velocity and position in a simulatiom that under some circumstances my physics actors will either jump right through a collision box, or even worse get trapped inside it.

i have managed to limit the velocity of the actors so they maintain a maximum speed which stops most problems, but it appears that sometimes one actor will collide with another and force itself through the collision as if its not there.

is there a standard way of dealing with this problem?

Maybe a overlapping function on tick and getting a sphere smaller than the object would do the trick do you know what I mean ?

sorry i dont really understand that. lol.

can you elaborate a bit?