i noticed that even when i set sub frame calculations to 255 on both velocity and position in a simulatiom that under some circumstances my physics actors will either jump right through a collision box, or even worse get trapped inside it.
i have managed to limit the velocity of the actors so they maintain a maximum speed which stops most problems, but it appears that sometimes one actor will collide with another and force itself through the collision as if its not there.
is there a standard way of dealing with this problem?