Hello!
I’m trying to have the object set a variabel (PickUp) that is in the GameInstance to True when it is overlapping with the player. For some reason, it will not check if its interacting with the player actor?
Here is the Blueprint that is inside the Chair object (to be picked up)
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Put a print or use a breakpoint that tells you who the other actor is, this way you will also verify that the trigger is firing
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This is not normal, I don’t even know how you achieved it.
You shouldn’t ever use object equality comparison with an inlined value like this.
For your use case, you probably want to replace that comparison/Branch with a Cast to BP_ThirdPersonCharacter instead.
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How should I use the cast to check if it’s the player character? Sorry I’m very new to this!
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the Cast is already a check in and of itself
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